Sabine herself might return since her death is assumed but her body is never recovered. This conflict was already explored with the power struggle between DedSec and Zero Day, so the concept could be revisited again in future titles as more disillusioned DedSec members rally to their cause. This could raise concerns of power and corruption and even cause a schism in DedSec’s operation.
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While Sabine had gone rogue, she was still a member of DedSec. However, Sabine was also responsible and involved. The matter of responsibility for the bombings eventually publicly fell upon the leader of Watch Dogs: Legion's Albion faction, Nigel Cass. Another implication is that Sabine is apparently dead, but there is still the matter of all the destruction, damages, and deaths she caused as Zero Day. Though the members can continue to operate in secret, the organization itself is sure to be known throughout the world after being framed for the bombing that kickstarted Watch Dogs: Legion's story, and then the organization’s role in stopping Zero Day by the finale. One major implication is that DedSec has reached the public eye. There are many implications that the ending sequence could have in setting up a future Watch Dogs sequel. How Watch Dogs: Legion's Ending Sets Up Watch Dogs 4 Post-credits, players are treated to a cutscene that shows DedSec hard at work attempting to “revive” their self-aware and sentient Bagley, and ultimately, being successful in doing so. Watch Dogs: Legion's ending also sees DeadSec destroy Bagley’s servers, effectively killing him. Eventually, DedSec manages to accomplish their goals and see Sabine plummet to her death, thus ending the threat of Zero Day. Bagley also continues to mention all the other destruction he is involuntarily causing elsewhere, including disrupting medical supplies and shutting down air traffic controls. Traffic lights malfunction, drones drop from the sky, cars crash and explode, and unfortunate pedestrians caught in the wrong place at the wrong time are killed. Related: How Watch Dogs: Legion Connects to Assassin's CreedĪs DedSec rushes to thwart Sabine, players are shown a London thrown into disarray. This included confronting Sabine herself atop Blume Tower and simultaneously overheating and destroying Bagley. The London-based DedSec group that you play as, which is comprised of multiple NPCs from Watch Dogs: Legion's version of London, split into different groups to launch a multi-pronged counterattack to stop Zero Day, or Sabine, from wreaking havoc. To do this, Zero Day intended to hack into all Bagley units, which are integrated into core infrastructures throughout Britain. Watch Dogs: Legion saw the finale begin with main antagonist Zero Day hacking into electronic media and announcing themselves to London and promising destruction.
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The Watch Dogs games have so far been fairly self-contained, but there is potential for the events of Legion to heavily impact a future title.
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The words “f**k,” “c*nt,” and “sh*t” appear in the dialogue.The ending of Watch Dogs: Legion saw a sequence of scenes that were full of explosions, espionage, and drama, and it may come into play in a potential Watch Dogs 4. Ubisoft is yet to formally announce a follow-up to Watch Dogs: Legion, which released in 2020, but the series has become one of the publisher's staples and it's possible that one is currently in development. Some missions involve drugs/drug running, or have players navigating locations that depict drug packages, scales, and other paraphernalia. As players explore the open-world, their character can drink alcoholic beverages, causing the screen to distort and the character to eventually pass out. The game contains some sexual material: red light districts with sex shops advertising nude dancers and sex toys missions/storylines referencing prostitution. During the course of the game, players can encounter a human-organ harvesting operation where corpses are depicted lying on tables/slabs amid bloodstained rags, surgical instruments, and severed hands or feet. Cutscenes depict further instances of violence: a man shot in the head a crime lord beaten to death by several people a character stabbed in the neck with a scalpel. Players use melee weapons (e.g., pipes, crowbars) and firearms (e.g., pistols, machine guns, assault rifles) to kill enemies combat can be frenetic, highlighted by realistic gunfire, slow-motion effects, cries of pain, and blood-splatter. From a third-person perspective, players explore an open-world environment while hacking electronic devices, using stealth to infiltrate/obtain information, and engaging in combat with enemies.
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Players control members of a hacker group intent on resisting malevolent powers through a variety of means, including violence. This is an action-adventure game set in futuristic London during the upheaval following a terrorist bombing.